my IGN is Momo / aniue ("neverAgain" is NOT me LOL) Jan 25, 2015
my IGN is Momo / aniue ("neverAgain" is NOT me LOL)
Good topic, to bad I only have a basic understanding. I just know that your distance, the constant of how fast its spinning, the angle, and power all have an effect. Not exactly simple math. Ohhhhh Gravity to. I dunno if that is a variable in the game. I dont even know if you could get those variables in the game.
>implying I need to look up highschool math
I have no way of confirming which is true since I know almost zero about trico
You're confusing things together that actually make sense together. "it spins constant" just means it always spins the same number of times. It doesn't mean it can't spin slower or faster.
sorry I mean "spins constant rate" as in the angular velocity
nono, 9436's interpretation of the cabbage spin is that it spins constant regardless of distance (depending purely on how many spins and which direction), not sure how he determined his values other than experimentally
nono if you look at the code, it's just a bunch of if statements, there's no fancy 'programmer' shit in there (I personally postponed compsci when I went into phys, so I'm pretty noob myself)
. He rounds the angle at points and uses a numerical approximation for the solution(I assume it's basically the same how the TI84 does it, though I've never seen the code for the TI84) which can be pretty BAD in some cases (graphing approximations made me lose marks on my assignment -.-). I think those has a fairly mild impact on the discrepancies, aside from the more fairly obvious reasons
I didn't bother to look at his code. The problem is not the program or equipment used. The problem is the physics equations behind them.
that was the joke LEL
you didn't have to hurt my feelings by using capital letters to unnecessarily emphasize certain parts )':
Separate names with a comma.